ThInking Practices

2AMP7H1 Theory Module in the MA/ Art and Media Practice/ University of Westminster/ School of Media, Arts and Design/ Department of Art and Design

twister

This thursday the 25th of June is the private view of REALTIONS, Iceberg ’s MA degree show, a live participatory event happening  simultaneously between London and Bilbao, Spain. The eclectic project is composed by two installations juxtaposing the new media with old fashion cinematographic techniques, exploring relations in real space and real time, shifting the roles of audience, artwork and artist; turning the audience into the artwork.

FOUND FOOTAGE is an installation exploring interactive narrative, composed by a B/W 16mm hand processed film metaphor and all the interpretations of it, generated by the subjectivity of the audience.

TWISTER invites the public to become living sculptures creating ephemeral instants and moments. By playing TWISTER and connecting the different spaces sited in London and Bilbao, through the internet, using web-cams and projectors, TWISTER connects and physically entangles all the participants, creating a human-web, in the real, as well as the digital space.

The event can be watched on-line on the following link: rtsp://podcast.wmin.ac.uk/twister.sdp

In London, you can join Twister at the Empire Gallery, 30 Vyner Street,  London, E2 9DQ
In Bilbao (Spain): Espacio Abisal, C/Hernani 14, Bajo, 48003 Bilbao

http://www.espacioabisal.org

FROM 23RD JUNE TO 28TH OF JUNE- Open daily 12-6 pm.
Private view: 25th June 18:00-21:00 pm

Filed under: degree show, exhibition, iceberg, paula roush

Simulation/Simulacrum: Media Keywords Glossary.

As W. J. T. Mitchell explains in the home page of the Glossary of Keywords of Media Theory of the University of Chicago, “the terms are organised within the structure of the interface like tiles”, and by clicking into them you can dive into the essays written, and very well argumented and referenced by the students of the University of Chicago. What it draws the most my attention of this lay out is the clarity and the easy navegation of the site, in which, as Mitchell remarks the “keywords are hotlinked within the body of the essay as well as by a quicklinks menu. These hotlinked terms lead the reader from one essay to the next in a crawling network of terms”. Also, the terms are activated as tags and, therefore, can be easily found through the use of engine searchers as Google.

The website constitutes an interactive matrix of key terms in Media, researched by the students of Chicago University, which can be used like a first step to fully understand contemporary concepts of Media practice, and from which following the links of the chain you can find the bibliography, and therefore gain access to the original sources in which the arguments of the essays are based on. Therefore, this site is a good point of reference for researchers and learners in general that aim to understand Media theories, and to develop a personal point of view.

D.Sandoz and J. Topor in their definitions of Simulation/simulacrum, draw an historical journey of the evolution of these concepts, starting from the Greek Classics, Plato and Aristotle,until the Contemporary thinkers and authors, such as, Gilles Deleuze and Jean Baudrillard.

Devin Sandoz starts his argument giving to us the offcial definitions of these terms from the Oxford English On-line Dicitionary:

Simulation is defined as “the action or practice for simulating, with an intent to deceive”, whereas Simulacrum is defined as “ something having merely the appearance of a certain thing, without possessing its substance or proper qualities” and as a mere image, a specious imitation or likeness, of something”.

D.Sandoz carries on defining theses terms analysing the article written by Michael Camille
“Simulacrum” in the “Critical terms of the Simulacrum” depicting Plato’s theories. In this paper, M. Camille exposes Plato’s ideas regarding simulacrum, through the analysis of the “Allegory of the Cave” (The Republic: Book VII. 360 BC), from which Sandoz concludes that, “The simulacrum uses our experience of reality against us, creating a false likeness that reproduces so exactly our visual experience with the real that we cannot discern the falseness of the imitation.”.

D. Sandoz also overviews Michael Camille’s text analysing Gilles Deleuze’s essay “Plato and the Simulacrum” in which he focuses the simulacrum as something positive within the art context”

“the simulacrum is not a degraded copy. It arbors a positive power which denies the original and the copy, the model and the reproduction” (Camille: 33).

Furthermore, Deleuze by the deniying this relationship of original and copy, highlights the identity of the simulacrum as an original in its own ends.

“The artwork, then, is neither an original, nor a copy nor a representation. It is a simulacrum a work that forms part of a series that cannot referred to be an original beginning”.

(Kelly, D Ed. (1998). Encyclopedia of the Aesthetics. Oxford:UP)

This point of view was already proposed by Plato in the “Cratylus Dialogue “
(360, BC) in which the philosopher starts developing a theory of the Semiotics exploring the nature of language and the arbitrary relationship whithin the signs between signifier and signified, as Ferdinand de Saussure theorises two millenniums after “in Course in General Linguistics” (1915).

“SOCRATES: Let us suppose the existence of two objects: one of them shall be Cratylus, and the other the image of Cratylus; and we will suppose, further, that some God makes not only a representation such as a painter would make of your outward form and colour, but also creates an inward organization like yours, having the same warmth and softness; and into this infuses motion, and soul, and mind, such as you have, in a wordcopies all your qualities, and places them by you in another form; would you say that this was Cratylus and the image of Cratylus, or that there were two Cratyluses?

CRATYLUS: I should say that there were two Cratyluses.”

http://philosophy.eserver.org/plato/cratylus.txt

In this text, Plato denies the existence and the relationship between an “original” and a “copy” admitting the existence of “two originals”. This point taken by Deleuze as something positive within the art context, has been critisized by the Simulationists, such as , Baudrillard, Humberto Eco and Jorge Luis Borges that denounce, in the social context, the lost of the contact with the reality, that has been replaced by its representation, by its hyperriality.

For Baudrillard, according to Sandoz “the signs are not exchanged for meaning, but merely for another sign”. Or, as Joanna Topor highlights regarding this author’s point, “the world, as we know it now, is constructed on the representation of the representations”.

Jorge Luis Borges in 1960 writes the short story “Rigor in Science” in which establishes a metaphor of this hyperreality in which the cartographers of one Empire draw a map of it in scale 1:1, in a way that the map, the representation, ends up substituting the real territory of the Empire.

“… In that Empire, the Art of Cartography reached such Perfection that the map of one Province alone took up the whole of a City, and the map of the empire, the whole of a Province. In time, those Unconscionable Maps did not satisfy, and the Colleges of Cartographers set up a Map of the Empire which had the size of the Empire itself and coincided with it point by point. Less Addicted to the Study of Cartography, Succeeding Generations understood that this Widespread Map was Useless and not without Impiety they abandoned it to the Inclemencies of the Sun and of the Winters. In the deserts of the West some mangled Ruins of the Map lasted on, inhabited by animals and Beggars; in the whole Country there are no other relics of the Disciplines of Geography.”

http://www.we-make-money-not-art.com/archives/2005/07/-google-maps-ac.php

Therefore, for Baudrillard our experience of this hyperreal world is mediated by the media, and simulation becomes the essence of mediation. As J. Topor points out:

“Films attempt to depict reality, thereby dictation what reality should look like. In the end it becomes impossible to know what came first, the filmic depiction of reality of reality itself.”

Or as D. Sandoz exposes quoting Bautdrillard, “the dissolution of the tv into life, the dissolution of life into media.”

As matter of fact, the other day I went with my friends to a concert in central London, and I had the pleasure of finding on my way five Madonnas, three David Bowies and seven Blondies.

Filed under: e-tivity04-0708, iceberg, tiip

Post-Colonial studies: Evory University Website.

The website in Postcolonial Studies from the Emory University is far more complex than the structure of the keywords glossary of media site of the University of Chicago. If this one is divided in tiles with the Media generic terms researched by the students exploring the concepts and authors related to them, the website in Postcolonial studies is much more specific, being structured like a case studies
Reference book in three main chapters/links, introduced by a preface/homepage/index, explaining the nature and purpose of the site.

Each of these “chapters” are, again, subdivided in links organised in alphabetical order. The first chapter lists a series links of writers, whose work is related to Postcolonial Studies, in which you can find a brief biography, major themes treated and bibliography. The next chapter is composed, again in alphabetical order, by a series of theorists whose academic work is related to this case study. And finally, the last link of this episodic structure is “the glossary of terms and issues” which lists the most commonly concepts, themes, and terms discussed and argued over the Postcolonial theory. Also, this episode links to external sites related to this case study.

If the look of the Glossary of Keywords of Media Theory is very minimal, the interface design, colours and fonts of Emory University’s Website is more Baroque, tinted by an overall brownish colour of an academic site rooted in History that aims to “furnish a scaffolding for more intensive explorations into a field that is rapidly becoming very important”.

In regards of the “collaborative research and writing genre” aspect, the only collaboration I can guess from this site, is the collaboration of a group of academic staff, or perhaps is just one person, whose research is reflected on the site and have linked it to other sites of interest.
On the other hand, its liasionative aspect reflects in the interaction between the researches that log into this resourceful service whose objective is “to serve primarily as a resource for students of postcolonial literature and theory at Emory University (…) and to provide a site on the Web where people from around the country and around the world can come for an introduction to major topics and issues in Postcolonial Studies”.

It seems to me that the real collaborative research and writing genre and the real discussion starts when the individuals that log in the website have the chance to leave comments, and interact with the authors of the texts. This is the nature of our TIIP blog, which is open to everybody to leave comments on the subjects we explore.

Filed under: e-tivity 05, iceberg

Interactive artist’s blog networks

Another very interesting site to bear in mind when publishing our blogs  is the Saatchi  on-line gallery, specially the space dedicated to students, offering the opportunity of exhibiting your work, as well as,  networking with the other peers.

http://www.saatchi-gallery.co.uk/stuart/

Filed under: e-tivity02-0708, iceberg

Interactive blog networks

Interactive blog networks allow everybody publishing their work, getting feedback and information about events from the other peers, as well as, socialising and making new contacts.

The most popular and extended one at the moment is Myspace, which offers free space where art practitioners, professionals and amateurs, established and emerging artists, interact publishing their work; everybody seems to have a blog in Myspace, apart from their ‘official websites’, being aware of the advantages of the interactivity and the networking opportunities that it offers.

Browsing the page of an artist whose work you are interested in, it is very likely to be able to find other people you share interests and tastes with, finding new collaborators and new relevant information. By sending a friend request, being accepted and joining the friends list of an artist, you can send and receive, regular mails with information on performances, gigs and sometimes “secret events”, that they are not announced anywhere else.

As my tiip of the iceberg these days is to be adventurous, bearing an outline, a route, in mind but leaving space to spontaneity in order to discover and explore unexpected paths that I wouldn’t find otherwise, for this exercise I have decided to have a little Myspace adventure navigating the network to see what do I find on my way…

To start with, I type the keyword ANIMATION on the searcher. From the list of animators that appears on the screen, I decide to click on the icon of a link of an animator with a cute cartoon character on it, opening the blog of GLOBBLYNNE, that as her page states, is a 24 year old female animator settled in London, to whom I send a friend request.

In her colourful blog she includes her CV, as well as, her portfolio with clips of her work for music videos, in which she combines video footage with 2D Flash animation, and 3-D model stop-motion with live action footage.

Browsing the friends of GLOBBLYNNE, I find 4TALENT, which is the gateway to all Channel 4’s talent initiatives, which leads me to the Myspace blog of FUTURE SHORTS, a network where filmmakers can have their work seen on a largest platform in Europe.

Among the friends of Future Shorts, I find the Myspace Blog of SHOOTING PEOPLE , which is another filmmakers’ network where we can sign up and trade information with each other, find collaborators to work on each others’ films, hear about funding, calls for entries and competitions, debate the latest film/digital technologies.

Link that leads me to the blog of SALLY POTTER with clips of her new stage production of CARMEN for the English National Opera.

And so on. We could carry on and on with this little adventure through the web, endlessly, browsing, discovering, sharing and connecting with other practitioners that are open to new proposals and networking opportunities.

Filed under: e-tivity02-0708, iceberg, tiip

experimenting with abstraction on film narrative in real space and real time

The aim of this project is experimenting with abstraction on Film narrative in Real space and Real time, as well as, experimenting with film techniques.  The final project to be exhibited in a public domain will be A video installation deconstructing, therefore abstracting, the timeline of a storyline to be developed during the first term of the course, creating a narrative journey through Real Space and Real Time.

It seems to me that the best definition of time I have ever heard is the one coined by Nietzsche, who stated that “time is the difference between the after and the before”. Therefore, the audience at their own pace, at their own timing, by walking through the space, from one projection to another, contrasting the sequences and sewing all the clues given, such as characters, actions, objects, colours and textures, will actively construct and create the narrative thread of the film, which is open to free interpretation depending on the set of connotations underlying the images.

The project will be shot on 16mm and DV which will allow me to develop a more personal methodology and style handling and processing film stock, exploring and learning new lab hand processing techniques.

At the moment I have been exploring the phenomenon of interpretation through the exercise of “Exquisite Corpses”, a very playful approach, in which with the collaboration of a group of friends, we have created at random collages out of cut-outs of magazines, to contrast afterwards the several interpretations that have arisen out of them, depending on the experience and backgrounds of the different participants of the game. Also, I am entangled between the lines of Rudolph Arheim’s “Visual Thinking”, as well as, “Music, Text and Music” by Roland Barthes.

Filed under: e-tivity 01-07/08, iceberg